Test your skills in this precision platformer about squishing up and down to affect your movement physics.

I made this game using my own built game engine which can be found in the credits below. The game is also open source of you want to look at the code


Bugs & Known Issues

  • Some (more likely most) keyboards don't like more than 3 keys being pressed at a time which prevents certain actions from being performed by players. If/When this happens, try switching to WASD or maybe using X to jump will fix it.
  • Moving platforms clip into the slime without pushing the slime out
  • There is a reeeeeally rare issue where the slime fall animation and sound repeat infinitely and gets stuck. I've addressed it insofar as you can jump in that state, but it may not fix the problem. If the slime happens to be in this state for too long (about half a second) then it explodes and will respawn you as if you were crushed or hit a saw.


Credits

Development

Nicholas Denaro

Level Design

Nicholas Denaro

Art

Nicholas Denaro

Sound

Nicholas Denaro - main loops

Interface SFX - various sfx

Pixabay on Pixabay - various sfx

floraphonic on Pixabay - various sfx

Tools

Visual Studio Code

Tiled

Aseprite

Github (https://github.com/NicholasDenaro/GMTK-GameJam-2024, https://github.com/NicholasDenaro/node-game-engine)

Node

Webpack

BeepBox

FFmpeg

Development log

Comments

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how do i shift / squish down??

If you’re in Chapter 1 you have to let a moving platform squish you. But be careful for the platforms that moving into the ground, they’ll squish you too much and you’ll pop, which respawns you in the room.